- WebGL With Three.js: Models and Animation - Tuts+ Code Tutorial
- 官方API未詳細定義skinning
- 下載的檔案測試無法開啟,測試在電腦上直接開啟redoob的example,有些能開大部份不能開,估狗鍵入關鍵字 "three.js example cannot get it work local"找到這篇
- The Beginner's Guide to three.js | Treehouse Blog
- JavaScript has a security feature called the same-origin policy, which means you cannot load externally hosted files inside of your JavaScript code.
- In order to circumvent this issue, you’ll need a local http server so that your files come from the same origin. Simply opening the index.html file directly in the browser isn’t going to work.
- Fortunately, there’s a three.js FAQ with an excellent guide on how to run three.js locally using either Python, Ruby, or adjusting your browser settings.
- 配置Chrome启动参数 --allow-file-access-from-files_仔乙_新浪博客
- 用mrdoob的examples測試後,確定local端的externally host file可以讀取,不過很重要的是配置好後,請通過已配置的Chrome瀏覽器快捷方式打開!,所以我把原先釘選在工具列的chrome快捷刪掉,然後重新釘選一次,下次開啟工具列的快捷就具有 --allow-file-access-from-files的效果了
- 但是WebGL With Three.js: Models and Animation - Tuts+ Code Tutorial提供下載的code依舊無法run
- 用chrome按F12去debug發現這行字"Cannot read property 'bones' of undefined"
- 暫時不想管這範例碼了,打算去讀這篇教學後,去看mrdoob提供的範例animation / skinning / morph與程式碼
- 到了9/19就開不起來了,後來改用FireFox來開啟local端的external model的範例,FireFox的設定mrdoob有提供教學
CodePen!?!?!?!?
- 想學程式設計,你怎麼能錯過這 31 個學 Coding 的網站 | TechOrange
- 見多識廣:CodePen項目網站簡介« 張鑫旭-鑫空間-鑫生活
- JavaScript Tools of the Trade: CodePen.io - Tuts+ Code Article
- A lot of thought has been put into providing easy access to the multitude of important features while ensuring that the editor isn't cluttered and features aren't intrusive. This is important since viewport real estate, in this type of UI, is tight. Trying to balance everything, provide a decent coding experience across multiple languages, while providing immediate results; That's tricky indeed and forces some thinking in terms of layout.
- 決定棄webstorm改用codepen
最近看了不少從網路上import js的做法,在此備份一下如何載入
學習英文,很常在文章中看到把leverage 當作動詞用
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